Turn History

    Rules

    Setup & Turn

    Perform exactly one action: Place, Move, or Jump.

    Place

    Place left/right on the same ring.

    Move

    Move one connected space. Inward requires friendly support.

    Jump

    Jump two spaces. Inward jumps require additional support.

    Convert

    Adjacent connected occupied tokens flip to the active token's color.

    How to Win

    The game ends when a player ends their turn with a token in the center or has no legal Place, Move, or Jump. The player controlling the most tokens when the game ends wins.

    KOTH
    A Game of Strategic Conversion
    Current turn
    Choose who starts
    Black2
    White2

    Choose an action, then select one of your tokens.

    Game ready.
    KOTH

    Choose your color.
    Flip a token to determine who goes first.

    Game Mode
    Your Color
    Friend Match

    BLACK WINS!

    Black controls0tokens
    White controls0tokens